BIOS v2.41 — ZAISEN CORP. © 1989 Memory Test... 640K OK Loading FILE_COPY.SYS... Initializing office subsystem... OK Connecting to mainframe... OK Verifying employee credentials... OK C:\FILE_COPY> run game.exe Welcome, employee. Your shift starts now.
Social Deduction • Office Chaos • Co-op Panic

FILE COPY

Fill the documents. Tap the phones. Figure out who to trust.

What is FILE COPY?
FILE_COPY_info.sh
$ cat game_concept.txt

# A social deduction game for friends
# Play office workers: fill documents,
# complete tasks, interact with each other
# and collect points.

$ echo $PLAYER_COUNT
2-8 employees

$ echo $ROUND_CONFIG
Default 10 rounds / min 3 / max 15

$ echo $KILL_MECHANIC
NONE — no killer, no killing
Entirely focused on collecting points

$ _
🎮

Main Menu & Waiting Parkour

Players gather in the main menu before the game starts. A parkour area keeps them busy while waiting; outfits can be customized but stay hidden until the game begins — no early reveals.

☎️

Phone System

Room number = phone code. Call other employees to get info — or feed them lies. Hide your identity with the voice changer.

📋

Document Filling

Every round you fill documents at your desk. Correct checkbox = points. But where does the info come from? Was that call even trustworthy?

🏢

Lobby & Room Mode

Fill documents in room mode, socialize in lobby mode. Secret talks in the smoking room, strategy at the coffee machine.

⚖️

Boss Mechanic

The Manager checks documents. Correct paperwork = +50 money, wrong paperwork = -50 money. If they climb above 500 they win — and nobody wants them to learn anything.

The Meaning of Colors
Every player is secretly assigned a role. Before the game, the host can adjust how many red, yellow and green roles exist. Nobody knows anyone's color — until they're exposed.
🔴

RED

The sabotage role. Steals documents, spreads misinformation, hacks doors.

  • Document theft
  • Feeding false info
  • Door hacking (with Yellow)
  • Point stealing
  • Mini-safe cracking
🟡

YELLOW

The neutral role. Makes their own calls — can play for any side.

  • Free decision-making
  • Can cooperate with Red
  • Plays for their own gain
  • Door hacking
  • Can switch sides at will
🟢

GREEN

The good role. Can bluff, but usually earns points the honest way.

  • Honest point grinding
  • Chance to bluff
  • Defense-oriented strategy
  • Building trust
  • Sharing true info
System Details
01

☎️ Phones & Communication

Call other rooms with desk phones. Room number = phone code.

  • Voice changer feature
  • On by default in your first game
  • Off by default afterwards
  • Manager & hacker can tap the lines
02

🔒 Sabotage & Security

Hack doors, steal documents, crack mini safes.

  • Password cracking: + / - / x feedback
  • Normally 3 tries; 5 in the prototype
  • Pull documents from the mail machine
  • Pickpocket from inventories
03

⚖️ Jail & Trial

Guilty or innocent? Decide by vote.

  • Manager's call or 70% vote
  • A one-person cell
  • Forced release after 2 rounds
  • Can still make phone calls from jail
04

📊 Meetings & Voting

Call a meeting for critical decisions.

  • 70% vote needed to call one
  • -200 money from the manager
  • Banner-raising mechanism
  • Decide to fire or jail

👾 ALIEN

Infects people. Studies and learns tasks. Can corrupt a task right after an employee completes it, blocking their points. Earns points by infecting everyone in the lobby. The hacker + alien combo may get extra hack attempts.

💻 HACKER

Can tap phone lines and inject static. Door-hacking talent comes with 5 attempts. The most dangerous information-gathering tool — but everyone watches you with suspicion.

Not Final / Likely Mechanic

🚪 FIRED PLAYER

A fired player doesn't leave the game; they definitely can't win and count as lost. Still, they can interfere from home: send emails, breach the system and eavesdrop on conversations, stir up trouble, or try to skim money through mini tasks. This section is a prototype idea, not a final mechanic.

🔐 Mini Safe Password Cracking

A random 4-digit code is generated when the page loads. You have 5 attempts. Each try, the system gives character-by-character feedback: + correct, - move it, x not in the code.

Attempts: 5/5
Code: 4 digits
Mode: RANDOM
SAFE-LOCK v0.5 ready. Enter the code.
  • + Digit is correct and in the right spot.
  • - Digit exists but is in the wrong spot; move it.
  • x Digit is not in the code.
Debug is off. The code is only shown on win/lose.
attempt_log.txt
No attempts yet...
How Does a Round Work?
01

Room Mode

Sit at your desk, fill documents. Call other rooms by phone.

02

Lobby Mode

Socialize, sabotage, grab coffee, talk secretly in the smoking room.

03

Meeting

Call a meeting by vote. Interrogate suspects, make decisions.

04

Manager Check

Documents are reviewed by the manager. Points are handed out.

05

Results

Fired players can't win. Highest score takes it. Next round begins.

Camera Feed

Zaisen Corp.

Employee ID Card
Room No: 104
Employee Code: __ __
Name / Nick: _________
Role: [HIDDEN]
NOT APPROVED
8 Max Players
15 Max Rounds
5 Role Types
0 Killers
Win Conditions

💼 The Boss (Manager)

Goal: 500+ money
Each correct approval+50 money
Each wrong approval-50 money
If they send 0 correct-100 money
Meeting call-200 money

💼 Employees

Goal: highest score without being fired
Correct checkbox+1 point
Sudden task bonus+50 points
Fired playerDEFINITELY LOSES
Fired player's effectLikely ghost mode
Even low scorerscan come back
Office Treats

Coffee

Focus boost. Temporarily increases your info-gathering speed.

🥤

White Monster

Adrenaline burst. Extends task time, but beware the jitters.

🚬

Cigarette

Smoking-room access card. Grants entry to private talks. A pickpocketing target.

🔑

Locked Cabinet

Keeps your documents safe. Theft-proof, but opening it costs you time.

Players can buy abilities with their points
🔈
Static Injection
Jam the phone lines with static
📡
Wiretap
Listen in on other rooms' phones
📊
Scoreboard
See the main scoreboard (normally hidden)